![]() This behavior lasts for 2 seconds and cannot be chosen twice in a row. Remain stationary: the Voidling must be within 100m from its target.This attack has a cooldown of 40 seconds, counting from when it activates it. Once done, the attack has a 5 second end lag during which the Voidling stands up again. If the player remains stationary, they can be hit 5 times by it as it swipes across once. The beam has a range of 400m, deals 133.33% damage with a proc coefficient of 1.0, and ticks every 1/30th of a second in its path. Being underneath or above the Voidling is safe. The beam pierces through terrain, so mobility is necessary to dodge it rather than cover. The Voidling rotates for 8 seconds, effectively rotating two full times and the beam aims progressively lower as the Voidling rotates. The Voidling lowers itself to just above the ground for 2 seconds, charges a beam for another 2 seconds, and then fires a thick horizontal beam with a radius of 8m. This skill has a cooldown of 10 seconds, which starts when the first laser is fired. The individual missiles can be blocked by Captain's Defensive Microbots Defensive Microbots (Passive) Passively gain Microbots that shoot down nearby enemy projectiles. The damaging patch can kill in mere seconds, so it is often necessary to find new cover after the attack finishes. It ticks 5 times per second for 45 seconds. However, the last laser deals 200% and also leaves behind a lingering void pool which deals 80% damage with a proc coefficient of 0.5. Each laser explodes upon impact dealing 100% damage with a proc coefficient of 1.0 in a radius of 6m with sweet spot falloff. All of these durations scale with attack speed. The Voidling charges for 1 second (scales with attack speed) and then fires a laser directly at its target 5 times at 0.4 second intervals and has a final end lag of 3 seconds. The cooldown starts the moment the first burst of missiles is fired. ![]() ![]() This skill has a cooldown of 10 seconds and holds 2 charges. Running directly towards the Voidling while dodging direct shots can be a good strategy, as near-misses are unlikely to curve sharply enough to deal damage.Įach homing missle travels at 70m/s and deals 30% damage with a proc coefficient of 1.0. This attack can be very difficult to dodge, as hiding behind cover alone often isn't enough. Each burst contains 6 missiles fired in a 20º spread cone from the Voidling, homing in if a shot gets with 30m from a valid target. The Voidling charges up for 2 seconds, then fires 5 multiple bursts of homing bullets every 0.5 seconds and a final end lag of 3 seconds. It slowly walks around the ring throughout the fight. The Voidling will first appear once the player makes their way from the starting platform to the center ring of the Planetarium, attacking from the far side of the ring. The battle with the Voidling has 3 phases, largely similar to one another, with the Voidling having three starting attacks and gaining one extra attack per phase. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. The Planetarium Survivors of the Void - DLC ContentĬlick for more info.The Planetarium (Final) It is only available if the DLC is enabled when starting a run.Ĭlick for more info. The Planetarium is part of the Survivors of the Void DLC. It is encountered in the depths of the void after reaching Survivors of the Void - DLC Content The Voidling is an alternate final boss in Risk of Rain 2, added in the Survivors of the Void expansion. It is only available if the DLC is enabled when starting a run. This content is part of the Survivors of the Void DLC.
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